Level 5 (Level 4 and level 5 use the same map as the builders just used the blueprints twice)
Wandering monsters D6
1: 1d6 Giant Spiders
2: 1d4 Giant spiders
3: 1d8+1 Hobgoblins
4: 1d6+1 Giant Spiders
5: 1d6+1 Rat men
6: 1d8+1 Rat men
Room# 1 Locked wooden doors DC 17
Rubble-filled room, home to
8 Giant spiders. (CR 2 AC:14 HP: 8 each. +2 Bite 1d8 piercing & DC 15 poison save or take an additional 3d6 poison damage)
Room 2 Locked wooden doors DC 17
Empty
Floor Trap DC 15 to spot. DC 19 to remove
Land mine 10' radius 4d6 fire damage DC 12 Dexterity saving throw for ½ damage.
Room 3 Locked wooden doors DC 17
Empty
Room 4 Locked wooden doors DC 17
Humanoid skeletons hang from chains attached to the ceiling
5 Rat men (CR 3 AC 15 HP 15 each.
Attacks by weapon type +2 or Bite +21d8+3 piercing
Treasurer 1000 GP in a small wood chest
Room 5 Locked wooden doors DC 17
10' spike-lined pit in the center of the room (1d6 fall damage +3d6 spike damage)
Wraith (undead hobgoblin)(CR 5 AC 15 HP 32 +5 touch 1d6 cold damage and drain's 1d4 points of con. Undead. ) Will try to push characters into the pit.
Treasurer The keys to the locked wooden doors.(Someone had to have them)
Room 6 Locked wooden doors DC 16
2 Hobgoblins (CR 2 AC: 15 HP: 20 +3 1d8 slashing)
Room 7 Unlocked wooden door
Faded tapestry depicting rat men line the walls.
One of the tapestries is trapped with a Symbol of Stun (DC 12 to spot. DC 20 to remove. Activates if anyone gets within 5' of the tapestry All within 10X10 cube must make DC 12 Wisdom saving throw or be stunned and dazed for 1d4 rounds)
Room 8. Unlocked wooden doors
Empty
Stack of wooden doors waiting to be used
Room 9. Unlocked wooden doors
Demonic war masks hang on the walls
Wraith (undead hobgoblin)(CR 5 AC 15 HP 32 +5 touch 1d6 cold damage and drain's 1d4 points of con. Undead. )
Treasurer Another key to all the locked doors (Someone had to have them)
Room 10 Unlocked wooden doors
5 Rat men (CR 3 AC 15 HP 15 each.
Attacks by weapon type +2 or Bite +21d8+3 piercing
Treasurer: 80 PP in a silk pouch, 800 GP in a small wooden chest.
Room 11 unlocked wooden doors
An iron sarcophagus sits against the wall in this room, it is empty
Room 12 Locked iron door DC 17
Poison needle traps indoor DC 17 to spot DC 12 to remove. Paralysis poison DC 17 Constitution saving throw or Paralyzed for 1d6 hours
Ratman mummy lord with 4 giant rat guards.
Giant arts (CR2 AC: 10 HP: 10 each. +4 bite 1d6 piercing)
Ratman Mummy lord Steve (CR 5 AC 20 HP 60 Touch +11 1d6+10 and DC15 Constitution saving throw or Mummy rot. Undead. Regenerates 5 HP a round, not vs fire. Takes X2 damage from fire.
Treasurer 100 GP, Potion of remove paralysis
Room 13: Locked iron door DC 17
Cone of cold trap DC 13 to spot DC 18 to remove 5' wide and 10' long 6d6 cone of cold DC17 Dexterity save for ½ damage.
Treasurer 4000 sp in a small chest.4 Sapphires (75 GP each) in a silk pouch. 10GP in a leather pouch. Cloak (+3 protection)
Starting this Friday 11/26/2021 there is a huge 75% off sale on all the products in the "game Room". A lot of classic older games and comics, some of them have been there a WHILE!
Here is the first tour of the product, ill do more
Part of the problem is each character has specific rules for them , how David does things and howe 44 does things are different. That was my fault and its to late to change them
The Rules of the game.
0: The Game Master is always correct. They may not always be right but during the game they are always correct. If the game master makes a mistake, bring it up after the game is over don’t toss an X card and stop the game mid encounter.
1: This is a stupid game about Goblins with sticks. That’s it, this is a game, a game is supposed to be fun. It should never be more important then real life. If it’s not fun, that’s ok. We can talk about it or you can take a break. It’s a dumb game, that’s it.
2: Everything you encounter is the result of phenomenon you understand, or phenomenon you do not understand. S*** happens, the universe does not owe you an explanation and magic is the cheat code of the universe
4: Nothing is impossible, but some things are highly improbable. The universe does not owe you an explanation.
5: Write it down. It is not the universe job to remind you that you picked up a +1 spear in the 3rd game, your lucky if the universe can remember where it left it’s keys.
6: When in doubt, remember. At the end of the day when all the dust settles it is still just a stupid little game about Goblins with sticks
Shadowdark skill system
Method 1: Vague. Roll D20 + Appropriate stat mod
Method 2: Less vague. Each class has a skill called “Class stuff” and every race has a skill called “race stuff” whenever you are doing something specific to your class or race you can try to get the GM to let you use that skill.
Jen the elf has a skill called Elf Stuff, whenever she does ...
Mega Power March Day 30. Thank you
Thank you again to all the people who made these generators. See you next year.!
https://www.bestrandoms.com/random-su...
1: Ice powers
2: Life force absorption
3: Telekinesis.
Code name: Frostbite. Real name: Will Long. Profession. Car sales
1: Frost bite- Generates intense soul sucking cold that harms others but heals him and grants him temporary enhanced strength, durability and speed.
A down on his luck car salesmen who uses his powers to feed his sadistic urges
MEGAPOWER MARCH DAY 29
Almost done, can we take a moment to thank all the wonderful humans who made these tables and allowing me to use them every year?
Today its: https://spinthewheel.app/superpowers
1: Super Strength
2: Telekinesis
3: Aura manipulation?
I do not think we have rolled a super strong character yet?
Code name: Girl Boss Real name: Lia Gonzlezes Profession: teen hero/student.
1: Super strength. On her won she can lift about 300 to 400 pounds.
2: Telekinesis- This ability enhances her strength allowing her to lift almost ton and support the mass of objects that large. She can also perform telekinesis Assited leaps, do extra knock back damage with her punches and other super strength tricks.
3: Aura- She glows when she is using her powers
"You just cannot handle a Girl Boss!"