LEVEL 4
Wandering Monsters
1: 1d6+1 rat man scouts
2:1d8+1 Goblin mercenary's
3:1d8+1 Giant rats with weird powers?
4:1d6+1 rat man scouts
5:1d4+1 Hungry ghouls
6: 1 Giant lizard
In-room #1 all the doors are made of wood and not locked.
A circle of tall stones stands in the center of the room
9 Giant rats with weird powers (CR 1 AC: 14 HP 4 Bite +3 1d4+1 DC 10 Constitution saving throw or become Nauseated for 1d4 rounds)
Room # 2 All the doors are made of wood and not locked.
A chute is in this room that descends to the next level.
5 Giant rats with weird powers (CR 1 AC: 14 HP 4 Bite +3 1d4+1 DC 10 Constitution saving throw or become Nauseated for 1d4 rounds)
Room 3: Locked iron door DC 15
There are several empty glass bottles scattered around the room
15 Giant rats with weird powers (CR 1 AC: 14 HP 4 Bite +3 1d4+1 DC 10 Constitution saving throw or become Nauseated for 1d4 rounds)
Room 4: All the doors are made of wood and locked DC 11
A forge and anvil sit in this room
Room 5: Unlocked wooden doors
Empty room
Room 6: Unlocked wooden doors
3 Ghouls(undead rat men) CR 2 AC 14. HP:|10 each. 1 claw +2 1d6 slashing and 1 bite 1d8 piercing Anyone struck by the ghoul must make a DC 14 Constitution saving throw or be paralyzed for 1d4 rounds. Anyone bit by a ghoul must make a DC 14 Constitution saving throw or catch Ghoul fever (See below)
Room 7: Unlocked wooden door
4 rat men CR 2 AC 14 +3 by weapon type
Treasure. 300 SP, 30 GP
Room 8: Unlocked wooden doors.
Empty
Room 9: Secret door DC 14 to spot.
A magical statue on the north side of the room answers simple questions about the dungeon
Room 10: Locked wooden door DC 14
Scrawled on the wall in common “Steve fell here, slain by undead”
Room 11: Unlocked wooden door
Empty
Room 12: Locked iron doors DC 15
Giant lizard CR 2 AC 14 HP 13 Bite +3 1d8+3.
Room 13: Unlocked wood door
Empty
Room 14: Unlocked wooden doors
Black and white tiled floor
Empty
Room 15: Unlocked wooden doors
Empty
Room 16: Unlocked wooden doors
Broken pottery all over the floor
The room is empty
Room 17: Unlocked wooden doors
A mural depicting a battle between rat men and bugbears covers one wall
2 Giant rats with weird powers (CR 1 AC: 10 HP 4 each. Bite +1 1d4. DC 12 Constitution save or be nauseated for 1d4 rounds)
Treasurer: 500 SP, 50 GP
Room 18: Locked wooden doors DC 14
11 Giant Rats with weird powers ( CR 1 AC: 11 HP 4 each Bite +1 1d4 and DC 12 Constitution save or be nauseated for 1d4 round)
Weird powers for rats:
1: Rats with human hands.
2: Rats explode on death doing 1d8 fire damage
3: Rats spit acid
4: Rats with 4 eyes
Effects of Nauseated
All combat rolls are at disadvantage.
Effects of Ghoul Fever
Once every hour the Character affected must make a DC 12 Constitution save or lose 10 hit points, if they reach 0 hit points they will die and rise from the dead as a Ghoul in 1d4 rounds.
Starting this Friday 11/26/2021 there is a huge 75% off sale on all the products in the "game Room". A lot of classic older games and comics, some of them have been there a WHILE!
Here is the first tour of the product, ill do more
Part of the problem is each character has specific rules for them , how David does things and howe 44 does things are different. That was my fault and its to late to change them
The Rules of the game.
0: The Game Master is always correct. They may not always be right but during the game they are always correct. If the game master makes a mistake, bring it up after the game is over don’t toss an X card and stop the game mid encounter.
1: This is a stupid game about Goblins with sticks. That’s it, this is a game, a game is supposed to be fun. It should never be more important then real life. If it’s not fun, that’s ok. We can talk about it or you can take a break. It’s a dumb game, that’s it.
2: Everything you encounter is the result of phenomenon you understand, or phenomenon you do not understand. S*** happens, the universe does not owe you an explanation and magic is the cheat code of the universe
4: Nothing is impossible, but some things are highly improbable. The universe does not owe you an explanation.
5: Write it down. It is not the universe job to remind you that you picked up a +1 spear in the 3rd game, your lucky if the universe can remember where it left it’s keys.
6: When in doubt, remember. At the end of the day when all the dust settles it is still just a stupid little game about Goblins with sticks
Shadowdark skill system
Method 1: Vague. Roll D20 + Appropriate stat mod
Method 2: Less vague. Each class has a skill called “Class stuff” and every race has a skill called “race stuff” whenever you are doing something specific to your class or race you can try to get the GM to let you use that skill.
Jen the elf has a skill called Elf Stuff, whenever she does ...
Mega Power March Day 30. Thank you
Thank you again to all the people who made these generators. See you next year.!
https://www.bestrandoms.com/random-su...
1: Ice powers
2: Life force absorption
3: Telekinesis.
Code name: Frostbite. Real name: Will Long. Profession. Car sales
1: Frost bite- Generates intense soul sucking cold that harms others but heals him and grants him temporary enhanced strength, durability and speed.
A down on his luck car salesmen who uses his powers to feed his sadistic urges
MEGAPOWER MARCH DAY 29
Almost done, can we take a moment to thank all the wonderful humans who made these tables and allowing me to use them every year?
Today its: https://spinthewheel.app/superpowers
1: Super Strength
2: Telekinesis
3: Aura manipulation?
I do not think we have rolled a super strong character yet?
Code name: Girl Boss Real name: Lia Gonzlezes Profession: teen hero/student.
1: Super strength. On her won she can lift about 300 to 400 pounds.
2: Telekinesis- This ability enhances her strength allowing her to lift almost ton and support the mass of objects that large. She can also perform telekinesis Assited leaps, do extra knock back damage with her punches and other super strength tricks.
3: Aura- She glows when she is using her powers
"You just cannot handle a Girl Boss!"