20 Things better than a Nat 20.
BY Michael L Straus & The OG GM Adventures.
As of today the rules for One D&D state that Dungeon Masters can no longer roll critical damage against Player Characters on a natural 20. This may of course change as the playtest continues but is not being able to roll double damage really all that awful? Is an extra d6 going to make that much of a difference?
Perhaps this is not such a bad idea. Perhaps rather than double damage, the monsters get to do something far worse?
How about on a Nat 20 the bad guys do their normal damage and instead of double damage they get to...
1. On a Nat 20 the Undead paralyzes the Player Character for 1d4 rounds.
2. On a Nat 20 the Undead drains 1d4 points of strength from the Player Character.
3. On a Nat 20 the Undead gives the Player Character a rotting disease. The next time the victim takes a rest (long or short) they must roll a DC 15 constitution save. If they fail they lose 1d6 points of Charisma as their body starts to rot. This will happen every time the character rests until the disease is cured or they reach 0 Charisma and die.
4. On a Nat 20 the undead ages the character 1d10+1 years.
5. On a Nat 20 the Monster destroys the PC's armor. Roll 1d4 and reduce the Characters Armor Class by that amount until the armor is replaced or repaired
6. On a Nat 20 the Monster knocks the Player Characters weapon out of their hand.
7. On a Nat 20 the Monster stuns the player character for 1d4 rounds.
8. On a Nat 20 the Monsters hit the player character with such force that they are knocked back 2d6 squares.
9. On a Nat 20 the Monster gets to make another attack against the player character
10. On a Nat 20 the Monster blinds the player character for 1d4 rounds.
11. On a Nat 20 the Monster knocks the player character prone.
12. On a Nat 20 the Monster gives the player character a festering wound. Every round the Character will take 1 point of damage until the character is healed by magic.
12. On a Nat 20 the Monster has found the weakness in the Player Characters combat style and now gets an Advantage on all further attacks against the Player Character.
13. On a Nat 20 the Monster hits the Player Character right in the head and knocks them out for 1d4 rounds, or until someone else wakes them up.
14. On a Nat 20 the Monster hinders the Player Character reducing their movement rate to 0 till the end of the next round.
15. On a Nat 20 the Monster causes 1d4 Intelligence damage to the Player Character! Lost Intelligence can only be regained after a long rest.
16. On a Nat 20 the Monster causes 1d4 Strength damage to the Player Character. Lost Strength can only be regained after a long rest.
17. On a Nat 20 the Monster causes 1d4 Dexterity damage to the Player Character. Lost Dexterity can only be recovered after a long rest.
18. On a Nat 20 the monster bites the Player Character's ear off! This causes 1d4 damage and renders the Player Character unable to hear out of that ear until the damage is healed and the missing ear is replaced.
19. On a Nat 20 the Monster does its full damage against the Player Character rather than rolling random damage.
20. On a Nat 20 the Monster swallows the Player Character whole! The Character must find a way to escape the belly of the beast before they are digested.
Copyright 2022 Michael L Straus and Team Prime Time
Starting this Friday 11/26/2021 there is a huge 75% off sale on all the products in the "game Room". A lot of classic older games and comics, some of them have been there a WHILE!
Here is the first tour of the product, ill do more
Part of the problem is each character has specific rules for them , how David does things and howe 44 does things are different. That was my fault and its to late to change them
The Rules of the game.
0: The Game Master is always correct. They may not always be right but during the game they are always correct. If the game master makes a mistake, bring it up after the game is over don’t toss an X card and stop the game mid encounter.
1: This is a stupid game about Goblins with sticks. That’s it, this is a game, a game is supposed to be fun. It should never be more important then real life. If it’s not fun, that’s ok. We can talk about it or you can take a break. It’s a dumb game, that’s it.
2: Everything you encounter is the result of phenomenon you understand, or phenomenon you do not understand. S*** happens, the universe does not owe you an explanation and magic is the cheat code of the universe
4: Nothing is impossible, but some things are highly improbable. The universe does not owe you an explanation.
5: Write it down. It is not the universe job to remind you that you picked up a +1 spear in the 3rd game, your lucky if the universe can remember where it left it’s keys.
6: When in doubt, remember. At the end of the day when all the dust settles it is still just a stupid little game about Goblins with sticks
Shadowdark skill system
Method 1: Vague. Roll D20 + Appropriate stat mod
Method 2: Less vague. Each class has a skill called “Class stuff” and every race has a skill called “race stuff” whenever you are doing something specific to your class or race you can try to get the GM to let you use that skill.
Jen the elf has a skill called Elf Stuff, whenever she does ...
Mega Power March Day 30. Thank you
Thank you again to all the people who made these generators. See you next year.!
https://www.bestrandoms.com/random-su...
1: Ice powers
2: Life force absorption
3: Telekinesis.
Code name: Frostbite. Real name: Will Long. Profession. Car sales
1: Frost bite- Generates intense soul sucking cold that harms others but heals him and grants him temporary enhanced strength, durability and speed.
A down on his luck car salesmen who uses his powers to feed his sadistic urges
MEGAPOWER MARCH DAY 29
Almost done, can we take a moment to thank all the wonderful humans who made these tables and allowing me to use them every year?
Today its: https://spinthewheel.app/superpowers
1: Super Strength
2: Telekinesis
3: Aura manipulation?
I do not think we have rolled a super strong character yet?
Code name: Girl Boss Real name: Lia Gonzlezes Profession: teen hero/student.
1: Super strength. On her won she can lift about 300 to 400 pounds.
2: Telekinesis- This ability enhances her strength allowing her to lift almost ton and support the mass of objects that large. She can also perform telekinesis Assited leaps, do extra knock back damage with her punches and other super strength tricks.
3: Aura- She glows when she is using her powers
"You just cannot handle a Girl Boss!"